utߊ𗘗p̐}`̃fOv

yTvz
utߊ𗘗p̐}`̃fOv̒Ď@AvP[V̊ȈՃ}jAłB

yӎz
ẼvOpĖ肪ĂAJ҂͐ӔC𕉂˂܂B
EړIŊJꂽvOłBpp͂B

yN@z
"proj_Reverspective.exe"s܂B

dllt@Ciglut32.dll, glew32.dll, DevIL.dll, ILU.dll, ILUT.dllj͎st@CƓKwɕۑĂB
t@Co͗pɁudatavƂÕtH_st@CƓKwɍ쐬ĂB

y{Iȑ菇z
(1) ̓f[^̓ǂݍ
@(1-1) [Open Mesh]ē̓fǂݍ݂܂B
@(1-2) [Open Texture]ăeNX`ǂݍ݂܂B

̓f͓K؂ȃXP[ɒĂǂݍłB10.0ȓڈłB
OBJt@CtH[}bg̒_W(v)AeNX`W(vt)A@xNg(vn)A(f)ΉĂ܂B
ό`ł͎̂Op`|Sō\ꂽf݂̂łB

(2) _̓o^
@(2-1) J𑀍삵Ċ_Iт܂B
@(2-2) [Set Up a Camera]āA݂̎__ƂĐݒ肵܂B

ftHg̊_ƂāAÑJʒuݒ肳Ă܂B

(3) ό`ʂ̑I
@(3-1) [Lasso]Iēꃂ[hɐ؂ւ܂B
@(3-2) p[cԍw肵܂B
@(3-3) tߍ`ɕό`ʂ}EXhbOň͂őI܂B

IȂꍇAfŜIꂽƂ݂Ȃ܂B
p[c3܂Ŏwł܂B
p[cwꍇAp[c0w肵ĂB

(4) o̓f[^̕ۑ
@(4-1) [Preview]Ƌtߍ`󂪌vZ܂B
@(4-2) 폜ʂAό`ʂ΁i/jAȂڗ̈悪Ԃŕ\܂B
@(4-3) ShiftL[ȂʂNbNƍ폜ʂ̒ǉ/ł܂B
@(4-4) [Output Model]ďo͌`mF܂B
@(4-5) [Export]ďo̓fۑ܂B

y_zJ[h
{^hbO@@@c]
E{^hbO@@@cړi㉺Ej
{^hbO@@@cړiOj

yplڍׁz
File
[Open Mesh]@@@@@ c̓fIiOBJ`j
[Open Texture]@@@@ceNX`IiBMP`j
[Export]@@@@@@@ctߍfƃXN[Vbgóiexport.objƂOŎۑj

View
[Input Model]@@@@ c̓f\
[Output Model]@@@@co͗\胂f\
[Back Face]@@@@@ c|S̗ʂ\
[Wireframe]@@@@@ cCt[\

Edit
[Parts]@@@@@@@ cp[cԍw
[Camera]@@@@@@@cJ[h
[Lasso]@@@@@@@ cꃂ[h
[Push]@@@@@@@@cƂȂ鉜slֈړip[cƂɐݒj
[Back]@@@@@@@@cƂȂ鉜slOֈړip[cƂɐݒj
[Compression]@@@@ cs̃XP[OWwip[cƂɐݒj
[Set Up a Camera]@@ c݂̎__ƂĐݒ
[Preview]@@@@@@ ctߍ`vZA폜ʂvr[

̑
[Trianglulate Faces]@clp`|SOp`|Sɕϊĕۑiremesh.objƂOŎۑj
[Quit]@@@@@@@@cAvP[VI
